Stargate
SG-1: Season Three (1999)
cast: Richard Dean Anderson, Amanda
Tapping, Michael Shanks, Christopher Judge, Don S.
Davis
Our rating:
4 out of 5
Rated: not rated (content warrants
a PG)
reviewed by Charity Bishop
When the Asgard, a highly-advanced alien race, show
an interest in negotiating with their feared
adversaries (and Earth's mortal enemies) the Goa'uld
to include Earth under their protection, SG-1 is
chosen to oversee the proceedings. As the team
member with the most experience with the Asgard,
Colonel Jack O'Neill (Anderson) is asked to
represent his planet in the negotiations. No
stranger to lethal encounters with the system lords,
Jack is the commanding officer of an underground
military team whose objective is to explore distant
worlds through the Stargate, a circular device that
generates wormholes to other planets. His talented
associates are Egyptologist Daniel Jackson (Shanks),
the brainy Samantha Carter (Tapping), and an alien
warrior known as Teal'c (Judge).
Having been involved in several recent altercations
with the Goa'uld, Earth is in no shape to turn down
the negotiations, but the system lords become
infuriated when one of them is brutally attacked. A
former rivalry with Teal'c makes him a suspect, but
there is more to the matter than meets the eye --
and the outcome will impact the future of Earth
forever. Picking up where the last season literally
left off -- in the hot seat, imprisoned on another
world and facing a mortal enemy, season three
continues the pattern of previous seasons in
establishing friends and allies, revisiting and
filling out former plot threads, and continuing to
build on the histories of some of television's most
beloved characters. It's hard not to become fond of
the nuances of Daniel and his endless search to free
his wife from the Goa'uld, or to smile each time
Jack O'Neill suggests they turn around and go home
after arriving on a creepy planet. What surprises me
most is how fond I have become of Teal'c, the
stern-faced, burly member of the team who speaks in
short, focused sentences but has a surprisingly good
heart and even an odd sense of humor.
There are many great episodes that deal with a
number of unique plots, from an infection that
threatens Daniel's sanity and places the Stargate
program in peril to a civilization in which children
are used to gather information at the cost of their
sanity. (The conclusion to this episode is
particularly touching.) Familiar faces return for
individual episodes (such as a member of the Nox, a
highly advanced race of pacifistic creatures) and
one formerly unfinished storyline is fully explored.
It was nice to see closure not only in that case,
but also in resolving the angst surrounding Daniel's
wife. I also suspect that "The Crystal Skull" may
have largely inspired the plot that later became the
most recent Indiana Jones film, as the comparisons
between them are profoundly obvious.
Enemies you hoped were dead resurface, along with a
host of new characters, and more unraveling of the
mythology that shapes its vision of the world. There
is rarely any mention of the Christian God, but
numerous mentions of false gods and -- in one
episode -- Satan. While this theme did not prove
offensive to me, it bears further examination. The
Goa'uld system lord names are those of the gods of
Egyptian mythology -- Hathor, Ra and others,
indicating that most of the non-Christian religions
on Earth originated from stories of these system
lords. The series is wise in not approaching any
current religions with similar perspectives but does
introduce one lord who professes to be Satan in the
episode "Demons." In it, the team discover a
medieval, heavily-Catholic community on another
planet who are bound in superstition and live in
fear of demons harvesting them as hosts. When the
team attempt to save them, they are subjected to
arcane practices and Teal'c is believed to have
arisen from the dead after surviving an attempted
drowning.
None of this particularly bothered me, but more
sensitive viewers might find it disconcerting
(although there is some minor discussion about
Christianity and reading scripture among the team).
Other than that, there is not much content to be
wary of -- as is typical for this kind of series,
there are numerous battles, explosions, and
instances in which the characters are in peril
and/or injured. The Goa'uld employ dangerous devices
capable of killing people with the palm of their
hand; Sam decimates an enemy with one, and Daniel is
nearly killed with another. Alien weapons leave
singed marks in adversaries, killing them instantly.
Jack and Sam endure a form of torture that renders
them unconscious. There are general profanities but
no sexual content, although it is implied that
believing he is forever trapped on another planet,
Jack becomes involved with a local woman, whom he
may have left pregnant. (She asks him for a child,
and they kiss before the scene fades out.)
It is rare that you will find me enjoying every
single episode in a 22 part season, but somehow SG-1
always manages to deliver humor and emotion along
with fantastic adventures. It's rare that you figure
out the solution to a problem before the team does,
but it's fun going along for the ride.